Game Studio
Build the tools that build the game.
The challenge
Repeatable game production requires consistent architecture, reliable mechanics, asset integration, and verification. Generating code is only one part of a complete production process.
How I approached it
Built Flutter Flame games and prompt-to-game tooling. Orchestrated specialized agents through Claude Code, Codex CLI, and Gemini CLI, with project scaffolding, asset wiring, automated emulator checks, and code review.
What came out of it
15+ game builds and reusable production tooling. The public Flutter Gambling Studio repository documents a virtual-currency game workflow with mathematical verification and release gates.
How the pieces connect
Gameplay, animation, and asset integration
Automated emulator testing and defect diagnosis
Reusable skills and agent orchestration
Next destination